![]() Added host commands like /announce, /kick. Replant another anymore and plant the trees that suit the terrain the best. Gave foresters more intelligence - now they do not remove young trees to Do not show building statistic informations of opposing players anymore Added possibility to create and play multiplayer scenarios. Implemented shared kingdom mode, where two or more players control the same Implemented teamview for allied players Improved and added fighting animations for soldiers Improved and added many new animations for workers New maps: Desert Tournament, Swamp Monks. Work area preview is now on by default. Added a dotted frame border to the mini map. To load maps from version after this change with versions before this change Now it is possible to rename maps and savegames but it is not possible Changed the way compressed files are generated (maps, savegames) and read. Buttons that represent a toggable state are now really toggable buttons in Give Empire +1 basket so that two vineyards can be build right away to fully Tribes more time to equalize their military production. This delays barbarian soldier production in the early game, giving the other The axe is now only produced in the war mill and the axe factory. Barbarian lumberjacks now need a felling_axe which is produce in the metal ).Īlso fix the Economy Preferences Menu to be similar to the new Warehouse Reordered wares and workers in logical groups (e.g. Added column for the maximal number of players to the map selection menu. Add rudimentary support for ships (you can build them, but they are not yet Starting positions can be "shared" in as second (third, fourth. Reworked the multi player launch game menu - now different clients canĬontrol the same in game player together (share the kingdom) and other Play a fanfare when a military site gets occupied and another fanfare Added a help button + window function (e.g. Removed barbarian Stronghold from list of buildable military sites as Added a dedicated server function for terminal use. * more control over which wares are stored in ware houses * improvements to the user interface in many places * win conditions for multiplayer games which add variety * a new watch-me-do tutorial and a new scenario for the Atlanteans * a new scripting Engine that allows for complex scenarios. Some of the highlights of this build are: Widelands is a free, cross-platform strategy game in which players control the fate of a small tribe that can grow into a big empire, in a style of play that is unique in the open source world. The Widelands Development Team is proud to announce the immediate availability of build 16 of Widelands. ![]()
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